Firstly, object preparation plays a vital role in obtaining accurate results. The object needs to have sufficient features on it, or around it - within the field of view of the scanner.
Optimal texture features need to be varied, they must present a high enough contrast from the surface they are applied to, and should be as unique as possible.
The best texture features for accurate scanning are corner crosses and X-marks drawn with an erasable marker on an object or its background. Each intersection is a distinctive texture feature for the Artec Studio tracking and registration algorithms. A quick way to draw several intersections at a time is to apply crossed squiggly lines to an object, or add text with characters in different sizes (to make the features clearly visible from different distances and angles).
It’s recommended to have as many texture features as possible, no less than 6 texture features per field of view.
Although the scanner’s camera captures the texture in color, Arec Leo uses only images converted to grayscale for tracking, which significantly speeds up the process.
Therefore, when we add texture to a geometrically repetitive object, this texture should be contrasting and varied enough to still be visible even when seen in grayscale.
Good geometry of the object and/or the area around it (which falls into the field of view of the scanner!) also matters. Accurate scans require rich dense shapes with plenty of edges. If you think of adding geometry to the scene - give preference to pyramids and cubes rather than spheres, and place them in an asymmetrical way.